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Xcom 2 experimental armor
Xcom 2 experimental armor








xcom 2 experimental armor

These ‘bombs’ tend to replace the associated grenades. Unlock highly specialized explosive outside of the list of explosives that come under grenade category. Nanomedikits replace all conventional Medikits. Unlocks a more powerful version of the Medikit called the Nanomedikit. Unlocks powerful Plasma Grenades that replace all conventional frag grenades.

xcom 2 experimental armor

Unlocks the Medikit tool that can restore a certain amount of HP. Smoke Grenades offer added protection to your soldiers, increasing the chances of an enemy missing an attack on soldiers within the smoke radius. The Experimental Powered Weapon project unlocks one the following (in random order) whenever it is conducted:įlashbang Grenades disrupt and disorient enemies in a radius, which results in severe offensive penalties. This project unlocks additional weaponry for the wrist-mounted launcher on the W.A.R Suit. The Experimental Heavy Weapon project unlocks one the following (in random order) whenever it is conducted: This engineer project unlocks additional weaponry that can be wrist-mounted to the E.X.O Suit. Proving Ground isn’t entirely an independent research facility though majority of the researches (termed as Engineering Projects) available at the Proving Ground are unlocked through scientific research carried out in the default Research facility. It’s where Shen (the head engineer) will come with experimental techniques to come up with new gadgets that can be used on the battlefield. The Proving Ground facility is created as a part of the main story missions early on. This guide gives you an overview of the Proving Ground facility, and also covers all Proving Ground researches. However, the Proving Ground works slightly differently to the conventional Research. XCOM 2 Proving Ground facility has its own unique set of researches that can be carried out to give you new and exciting gadgets and tools.

xcom 2 experimental armor

A new inclusion in the sequel comes in the form of an Engineering associated research facility called Proving Ground.įor more help on XCOM 2, read our Dark Events Guide, Enemies Guide, Combat Strategy Guide and Keyboard Shortcuts List. Upon completing the research, you will gain a small boost of Intel, usually around 40-50.Scientific research isn’t the only way to acquire awesome new equipment in XCOM 2. You can pick these up randomly during a mission as loot from an enemy. Remember, you must encounter, kill and then return with the corpse of an alien to unlock many of these. The Research area of your base is where you'll be going to uncover new technology.īelow is a list of all the research options in XCOM 2. The more you have, the faster your projects research. This time can be shortened, as it's dependent on how many Scientists you have. Only one research project can be active at a time, and it takes a certain amount of time to finish. Once you unlock it, you can begin it at any time. Fight a new enemy? See a new weapon? Finish that mission and go back to the Science Lab and you can probably research some new technology. There are several types, but generally you will unlock new research as you encounter new technology during missions. To even begin a research, you must unlock it first.










Xcom 2 experimental armor